Chimaera
New member
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The game is great! These are just some personal suggestions I considered after playing so far:
- QoL
- Having a "lock" feature for storage to prohibit pals from using that storage altogether but still having it be usable by me (or other players)
- Ability to call/teleport a specific pal in the base to me
- Some sort of lock-on feature for rideable pals
- Always found it hard to aim, when using rideable pals abilities firsthand, especially the ranged abilities.
- In construction, ability to put staircases below ground OR having a smaller staircase
- Mostly just to have a ramp between the ground and the top of the foundation pieces so it doesn't look too jagged.
- Content
- Would like to see questlines and NPC interactions for the other faction leaders.
- After an hour of not finding Lily on the map, I looked it up and was mildly deflated that Zoe is the only leader to show up as an NPC with a questline and a "pal" variant.
- Pal expeditions for getting pals
- A new type of expedition building. Smaller and uses less pals. Only one per base/game?
- Send a few pals and they come back with a new pal(s)?
- New pal(s) based on pals that were sent out (aka based on original pal name / type / level) and location where they were sent to
- Might need some restrictions(?)
- Takes longer than breeding/hatching, but pal starts off at higher level and possibly higher ascension and does not require cake/incubator.
- Would like to see questlines and NPC interactions for the other faction leaders.
- Tweaks
- In the world settings, splitting the EXP modifiers into a "player" EXP modifier and a "pal" EXP modifier
- Intended for solo players that like having several pal teams without needing to splurge/dive for EXP scrolls
- A "fog" option either in the game settings or world settings to mimic a little of the world view from before 1.0
- aka how the No.1 Sanctuary looked like a shadow in the distance from the shorelines rather than being able to see everything up-front. I thought it gave the world a nice atmosphere for exploring.
- In the world settings, splitting the EXP modifiers into a "player" EXP modifier and a "pal" EXP modifier





